Personal Projects
Here is a compilation of a few different projects I've worked on by my own over
the last years.
PoE:Arcade
Engine: Home grown
Development
Time: 2 weeks
Language: C++
API: OpenGL, FMOD
Features: Vertex buffers, Terrain generation
from heightmaps, normal mapping, specular
highlights, FSAA,
scripting system for object initialization and GUI creation.
Download:
Installer (Win32)
|
Source (Win32)
An arcade game created for an OpenGL subject at NITH. I started out with a
whacked out space shooter that got scrapped before I started over with this game,
so I guess the actual development time was a bit longer. Art and sound is courtesy
of the Point of Existence team.