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Personal Projects

Here is a compilation of a few different projects I've worked on by my own over the last years.


PoE:Arcade



Engine: Home grown
Development Time: 2 weeks
Language: C++
API: OpenGL, FMOD
Features: Vertex buffers, Terrain generation from heightmaps, normal mapping, specular highlights, FSAA, scripting system for object initialization and GUI creation.
Download: Installer (Win32) |Source (Win32)

An arcade game created for an OpenGL subject at NITH. I started out with a whacked out space shooter that got scrapped before I started over with this game, so I guess the actual development time was a bit longer. Art and sound is courtesy of the Point of Existence team.
Copyright (c) 2008 Andreas Johansen